How It Works

From idea to game-ready assets in minutes

Every Tilewise workflow follows the same rhythm: describe what you want, review what the AI made, and export files your engine understands.

First, pick what you're making

Every project starts the same way: create a project and choose one of four editors. Each editor sets up a workspace built around one asset type, with its own generation tools and export formats. The guides below walk through each editor in turn.

  • Projects are unlimited and auto-save to the cloud
  • Each project keeps a library of everything you generate
  • Assets from one editor can be style references in another
The New Project dialog with four project types: Texture selected, plus Tileset, Platformer, and Props
Texture Editor

Compose textures with hero tiles

01

Generate a base texture

Describe what you want or provide reference images. Tilewise generates 3 parallel candidates, each automatically seam-tested. Pick the best ones or regenerate.

Example prompt:

"Ancient stone floor with moss growing between cracks"

  • Upload up to 2 reference images for style blending
  • 3 candidates in parallel, pick the best
  • Every texture is automatically seam-tested before selection
Texture generation modal showing candidates
02

Select where features go

Click cells on the grid for quick placement, or switch to free placement mode to drag pixel-perfect rectangles anywhere on the canvas. Select multiple cells by clicking and dragging to cover larger areas.

  • Click individual cells for precise placement
  • Free placement mode for pixel-perfect positioning
  • Drag to select rectangular areas
Grid cell selection on the canvas
03

Generate hero tile features

Describe what you want on the selected area. Refine conversationally ("make it darker, add cracks") with full version history and undo/redo.

Example prompt:

"Scattered leaves"

  • Conversational refinement across multiple turns
  • Full version history with undo/redo
  • Add reference images for style matching
Feature generation with conversational refinement
04

Compose & export

Generate complete autotile sets, then export ready-made files for your game engine.

  • Autotile/Wang sets with interactive terrain preview
  • Export for Unity, Godot, Tiled, and JSON
  • PNG, spritesheets, and hero tile collections
Export
Hero Tiles
Texture
Autotile Set
Tileset Editor

Generate a complete blob tileset

01

Describe your material

Enter a text prompt describing the material you want for your tileset. Optionally upload reference images to guide the style. Choose your target tile size from 16px to 128px.

  • Text prompt, reference images, or both
  • Tile sizes from 16px to 128px
  • 47 tiles generated covering every edge and corner
Tileset generation modal with prompt and settings
02

Choose an edge profile

Select from 6 built-in edge profiles that control how your tiles transition at borders. Each profile shapes the edges differently, from rough stone to clean brick lines.

  • 6 profiles: stone, dirt, brick, wood, crystal, grass
  • Change the edge profile anytime without regenerating
  • Edge profile only affects transitions, not the material
StoneDirtBrickWoodCrystalGrass
Example stone edge profile on a single tile
03

Preview & export

Preview your complete 47-tile blob tileset, then export as a full spritesheet or individual tiles.

  • Full spritesheet + individual tile export
  • Preview your tileset before exporting
  • Compatible with any game engine
Export
Spritesheet
Individual
Platformer Editor

Build a side-view scene kit

01

Generate a platform

Describe the surface you want and Tilewise paints a self-tiling platform as three pieces: left cap, middle, and right cap. The middle tiles horizontally, so one platform stretches to any length.

Example prompt:

"Grassy turf, pixel art style"

  • Self-tiling: left cap, middle, and right cap
  • Any art style: pixel art, painted, hand drawn
  • Regenerate until the style feels right
Self-tiling pixel art platform strip
02

Add props and a backdrop

Generate decoration props matched to your platform, and a wide backdrop for the scene behind it. Everything is painted in the same style, so the pieces belong together.

Example prompt:

"Pick a natural assortment for me"

  • Props arrive as individual transparent PNGs
  • Backdrops are wide layers made for parallax scenes
  • Ask for specific props or let Tilewise pick an assortment
Style-matched props: tree, stones, bush and mushrooms
03

Assemble & export

Arrange platforms, props, and backdrop in the editor to see the scene as a whole, then export everything as one kit.

  • Scene assembly right in the editor
  • Export PNGs plus Godot metadata
  • Pieces drop into any engine that imports PNG
Assembled platformer scene with platform, props and backdrop
Props Editor

Generate props in any style

01

Pick a style reference

Choose an asset from any of your Tilewise projects, or upload an image. The AI reads its palette and rendering style, and everything it generates will match.

  • Use any texture, tileset, or platform you made
  • Or upload art from your existing game
  • Uploaded references are never stored on our servers
Style reference
Choose from libraryUpload image
02

Describe the props you need

Ask for specific props or let Tilewise pick a natural assortment for the style. One generation produces a whole set, and you can remove any prop you do not want before saving.

Example prompt:

"Market stall props: crates, sacks, hanging lanterns"

  • A full set of props from one generation
  • Perspective control: side view, top down, or neutral
  • Generate again to grow the set
A set of style-matched tavern props
03

Export transparent PNGs

Every prop is cut to its own transparent PNG, ready to place anywhere in your levels. Export as a PNG pack, or add a JSON manifest with dimensions for engine import.

  • Individual transparent PNGs, cut and ready
  • Optional JSON manifest with sizes
  • Prop sets save to your project library
Export
PNG Pack
+ Manifest
See It In Action

Watch Tilewise in action

The texture workflow, from blank canvas to export in under a minute

Pro Tips

Get the best results

Expert advice for creating stunning game assets

Use reference images

Upload images that capture the art style you're going for. Reference images guide the AI and help keep your textures visually consistent across the project.

Be descriptive

The more specific your prompts, the better the results. Include materials, colors, style, and mood.

Iterate quickly

Don't aim for perfection on the first try. With 3 candidates per generation and automatic seam healing, it's faster to regenerate than to overthink your prompt.

Reuse your own assets

Your best style reference is an asset you already like. Point the props editor at a texture or platform from any project and everything new will match it.

Textures & Hero Tiles

Creating a forest floor

1

Base Texture

“Wild grass meadow with mixed green and golden blades, soft painterly style”
2

Add Tree Stump

“Oak tree trunk stump, thick and gnarled, with roots spreading outward”
Tree stump hero tile
3

Add Details

“Wild berry bush bed” and “A mushroom cluster with red and brown mushrooms”
Completed forest tile with details
Tileset Generation

Creating a blob tileset

1

Describe a Material

“Volcanic rock with glowing lava cracks between the stones”
Tileset generation modal
2

47 Tiles Generated

Blob tile: isolated
isolated
Blob tile: W
W
Blob tile: SW~sw
SW~sw
Blob tile: E
E
Blob tile: EW
EW
Blob tile: SE
SE
Blob tile: ESW~sw
ESW~sw
Blob tile: ESW
ESW
Blob tile: NW
NW
Blob tile: NSW
NSW
Blob tile: NEW~ne
NEW~ne
Blob tile: NES
NES
Blob tile: full~ne~se~nw
full~ne~se~nw
Blob tile: full~sw
full~sw
Blob tile: full~se
full~se
Blob tile: full
full
+ 31 more tiles
Platformer Scene Kits

Creating a platformer scene

1

Describe a Platform

“Grassy turf, pixel art style”
Self-tiling pixel art platform strip
2

Add Matching Props

“Pick a natural assortment for me”
Style-matched props: tree, stones, bush and mushrooms
3

Backdrop & Export

“A distant mountain valley”
Assembled platformer scene with platform, props and backdrop

Ready to make your first assets?

Start building your game world with Tilewise