How It Works

From idea to tileset in minutes

Follow these simple steps to create professional-quality game tilesets with AI. Your vision, perfectly tiled.

Create textures & hero tiles

01

Create your project

Sign up and create a new tileset project. Choose your grid size and get ready to bring your vision to life.

  • Start with a descriptive project name
  • Choose grid size based on your game needs
  • Projects auto-save to the cloud

New Project

Give your project a name to get started.

Forest Dungeon Tileset
02

Generate a base texture

Describe what you want or provide reference images. Tilewise generates 3 parallel candidates, each automatically seam-tested. Pick the best ones or regenerate.

Example prompt:

"Ancient stone floor with moss growing between cracks"

  • Upload up to 2 reference images for style blending
  • 3 candidates generated in parallel — pick the best
  • Every texture is automatically seam-tested before selection
Texture generation modal showing candidates
03

Select grid cells

Click cells on the grid for quick placement, or switch to free placement mode to drag pixel-perfect rectangles anywhere on the canvas. Select multiple cells by clicking and dragging to cover larger areas.

  • Click individual cells for precise placement
  • Free placement mode for pixel-perfect positioning
  • Drag to select rectangular areas
Grid cell selection on the canvas
04

Generate features

Describe what you want on the selected area. Refine conversationally — "Make it darker, add cracks" — with full version history and undo/redo.

Example prompt:

"Scattered leaves"

  • Conversational refinement across multiple turns
  • Full version history with undo/redo
  • Add reference images for style matching
Feature generation with conversational refinement
05

Compose & export

Generate complete autotile sets, then export ready-made files for your game engine.

  • Autotile/Wang sets with interactive terrain preview
  • Export for Unity, Godot, Tiled, and JSON
  • PNG, spritesheets, and hero tile collections
Export
Hero Tiles
Texture
Autotile Set

Generate blob tilesets

01

Describe your material

Enter a text prompt describing the material you want for your tileset. Optionally upload reference images to guide the style. Choose your target tile size from 16px to 128px.

  • Text prompt or reference images — or both
  • Tile sizes from 16px to 128px
  • 47 tiles generated covering every edge and corner
Tileset generation modal with prompt and settings
02

Choose an edge profile

Select from 6 built-in edge profiles that control how your tiles transition at borders. Each profile shapes the edges differently — from rough stone to clean brick lines.

  • 6 profiles: stone, dirt, brick, wood, crystal, grass
  • Change the edge profile anytime without regenerating
  • Edge profile only affects transitions, not the material
StoneDirtBrickWoodCrystalGrass
Example stone edge profile on a single tile
03

Preview & export

Preview your complete 47-tile blob tileset, then export as a full spritesheet or individual tiles.

  • Full spritesheet + individual tile export
  • Preview your tileset before exporting
  • Compatible with any game engine
Export
Spritesheet
Individual
See It In Action

Watch Tilewise in action

From blank canvas to finished tileset — see the full workflow in under a minute

Pro Tips

Get the best results

Expert advice for creating stunning tilesets

Use reference images

Upload images that capture the art style you're going for. Reference images guide the AI and help keep your textures visually consistent across the project.

Be descriptive

The more specific your prompts, the better the results. Include materials, colors, style, and mood.

Iterate quickly

Don't aim for perfection on the first try. With 3 candidates per generation and automatic seam healing, it's faster to regenerate than to overthink your prompt.

Textures & Hero Tiles

Creating a forest floor

1

Base Texture

“Wild grass meadow with mixed green and golden blades, soft painterly style”
2

Add Tree Stump

“Oak tree trunk stump, thick and gnarled, with roots spreading outward”
Tree stump hero tile
3

Add Details

“Wild berry bush bed” and “A mushroom cluster with red and brown mushrooms”
Completed forest tile with details
Tileset Generation

Creating a blob tileset

1

Describe a Material

“Volcanic rock with glowing lava cracks between the stones”
Tileset generation modal
2

47 Tiles Generated

Blob tile: isolated
isolated
Blob tile: W
W
Blob tile: SW~sw
SW~sw
Blob tile: E
E
Blob tile: EW
EW
Blob tile: SE
SE
Blob tile: ESW~sw
ESW~sw
Blob tile: ESW
ESW
Blob tile: NW
NW
Blob tile: NSW
NSW
Blob tile: NEW~ne
NEW~ne
Blob tile: NES
NES
Blob tile: full~ne~se~nw
full~ne~se~nw
Blob tile: full~sw
full~sw
Blob tile: full~se
full~se
Blob tile: full
full
+ 31 more tiles

Ready to create your first tileset?

Start building your game world with Tilewise