# Godot Autotile Generator — Terrain Sets Included

> Generate complete 47-tile blob tilesets with AI and export a native Godot .tres TileSet with terrain sets already configured. Drop two files into your Godot project, open the Terrains tab, and paint: no manual peering-bit setup.

- **Website**: https://tilewise.ai/godot-autotile-generator
- **Cost**: 3 credits per tileset generation (the free signup credits cover one)
- **Output**: PNG atlas (47 tiles) + Godot .tres TileSet with terrain peering bits configured on every tile
- **Also exports**: Tiled .tsx with Wang colors, Tiled .tsj, JSON pack with tile metadata and masks, plain PNG spritesheet
- **Godot versions**: the .tres targets the Godot 4 TileSet format and terrain system, works across Godot 4.x
- **Tile sizes**: 16 to 256 pixels, with restyle and rescale of existing tilesets
- **Commercial use**: yes, on all paid plans, no attribution required

## What makes it different

Generating 47 matching tiles is half the job. Wiring them into Godot's terrain system is the other half: configuring terrain peering bits for 47 tiles by hand in the TileSet editor takes the better part of an hour and is easy to get wrong. Tilewise writes the whole terrain configuration into the exported .tres, so terrain painting works the moment you import. Assign the TileSet to a TileMapLayer, open the Terrains tab, and edges and corners autocomplete as you draw.

## How it works

1. **Describe your terrain** — "mossy forest floor", "lush green grass", "cracked desert stone". Pick a tile size and one of six edge profiles (grass, stone, dirt, brick, wood, crystal), or the new Natural edge style with hand-painted organic edges (64px and up). The whole 47-tile set is generated as one matching batch.
2. **Preview it as a real map** — the scene preview paints a full map with your set so you can judge seams, edges, and readability before exporting. Restyle or regenerate until it fits.
3. **Export for Godot and paint** — download the PNG atlas plus the .tres TileSet. Both files go at your project root (the .tres references the PNG by its res:// path), then paint from the Terrains tab.

## What is a 47-tile blob tileset?

A tileset with every transition a terrain needs: edges, outer corners, inner corners, and each combination of them. Simpler 16-tile sets only check the four direct neighbors and fall apart where diagonal transitions meet. The 47-tile "blob" layout covers all cases, which is why painted terrain looks right at every boundary.

## Get started

- [Generate your first Godot tileset](https://tilewise.ai/sign-up?intent=tileset) — 5 free credits on signup, no credit card required
- [Pricing](https://tilewise.ai/pricing): 3 credits per tileset generation
- [All features](https://tilewise.ai/features)
- [Tutorial: blob tilesets from a text description](https://tilewise.ai/blog/generate-47-tile-blob-tileset-with-ai)
